We create avatars

We are the first studio to bring the creation of virtual people to an industrial pace. Development of one character takes 1.5 months from the briefing to the finished animated model

Pypeline

Pipeline is a sequence of work. The following list is our basic structure, which adapts individually to each project.

1.0Briefing

1.1Interview 1.2Brief writing 1.3Character bible 1.4Profile research 1.5Sketching

2.0Modeling

2.1Draft head sculpt 2.2Final head sculpt 2.3Body sculpting 2.4Texturing 2.5Grooming 2.6Eyes, teeth and details

3.0Rigging

3.1Animation rig creation 3.2Static test 3.3Animation test

4.0Production

4.1Content plan 4.2Concept art 4.3Content production

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